Type

Core

Bantam West

~ Kickstarter edition ~

Bantam West, an ITS adventure board game for 1-4 players, unfolds in Western town of Gallow Springs. Play as one of four Deadly Strangers on their first day in town, as they work, fight, build and burn to become the most Notorious.


This is the first game to use Bantam Planet’s unique ITS System (short for Immersive Tabletop Simulator), which grants you and your friends total freedom in a Western sandbox to craft legendary tales and memorable experiences.


Note: Home on the Range does not include the add-on extras. If you want Cabin Minis, Marshals Badge, and Metal Coins, opt-in for the deluxe Shadow Governor Pledge!


Choose a Version:

“Ohh, what a deal! Be sure to get your own copy, and I’ll be seeing you in Gallow Springs…”

Shadow Governors Pledge

(Base Game + Terrain Upgrade Pack + Metal Coins + Dethelm Marshals Badge)
$160

Home on the Range Pledge

(Base Game + Terrain Upgrade Pack + Metal Coins + Dethelm Marshals Badge)
$160

Ships within 1-2 Business Days.

High-quality, long-lasting components manufactured by the esteemed Panda Game Manufacturing.

Components

What's in the box

Which Deadly Stranger Are You?

Whether you live the life of a powerful merchant, an agile gunslinger, a malicious arsonist, or a stealthy thief, there is a unique way for you to come out on top!

“The Marauder”

Levi Mercer

“Cool Water”

Mika Mankiller

“Little Cisco”

Jericho Jones

"Big Sis"

Hannah Wilde

Unique Traits

Gunslinger

A natural leader turning obstacles into opportunities, the Gunslinger, skilled in all firearms, navigates challenges with a keen eye through iron sights.

THIEF

A pattern-loving, perceptive individual with an elusive and alluring presence, the Thief is sought after by many but found by very few due to their untrustworthy nature.

Merchant

An introverted strategist, the Merchant prioritizes logic over emotion, excelling in planning for all scenarios. Driven by a love for coin, they travel widely, accumulating experience, knowledge, and connections.

Arsonist

A spontaneous and emotionally charged individual, the Arsonist captivates a room with rhetoric, finding beauty in ever-changing flames. Highly unpredictable, even to close allies.

Locations

Tour of Gallow Springs

In Bantam West, you'll explore the town of Gallow Springs and its four surrounding biomes.

Dethelm Wilderness

Dethelm Wilderness, the heart of the frontier, has a tragic history. Sovereign to the Industrial League, its lumber is sought after for cabins.

Southern Loren Range

Southern Loren Range, a divide between Midland Plains and Dethelm Frontier. Seek wealth in rocks cautiously; many fall to frost, predators, or bandits.

Midland Plains

Midland Plains, center of the continent, host the Capital Region with rolling hills, game, and sought-after hides. Beware occasional tornadoes!

Gallow Springs

Founded by the Gallow Family in 113 A.H., Gallow Springs, on the Dethelm Frontier, symbolizes freedom and frontier justice.

Krowko Wetlands

Krowko Wetlands: time slows, resources thrive, Krowno Thistle manipulates time. Beware thieves and flash floods in nightly rainfall.

Resources

Foraging

Foraging in the Krowko Wetlands produces Herbs. Herbs can be used by Master Herbalists to heal or control time. Masters of Foraging become Herbalists. 

Logging

Logging in the Dethelm Wilderness produces Lumber. Lumber can be used to build Cabins. Masters of Logging become Carpenter.

Mining

Mining in the Southern Loren Range produces Silver, and the occasional Blue Gem. Silver is the most expensive material. Masters of Mining become Excavators.

Hunting

Hunting in the Midland Plains produces Hides. Hides can be used to recruit Riders or acquire Hunter Skills in advanced Game Modes. Masters of Hunting become Slayers.

Endeavors

Endeavors are your money-making skills. In Bantam West, all players have the same 4 Endeavors at their disposal: Logging, Foraging, Hunting, and Mining. You begin the game with a Novice Skill Level in all Endeavors and may work towards Mastery of each one. 

Bantam Fighting Tradition

Combat is second nature to those that live on Bantam. Fighting is a way of life, deeply engrained in the culture. When a brawl breaks out in the streets, onlookers will stop to spectate and cheer, not panic and fear. Victories are rejoiced and losses are but a natural part of the process. You can take part in this time-old Bantam tradition as one of the Deadly Strangers…

Fight with other Players and NPCs!

Fight anywhere... the entire board is your arena

Collect Loot and Mount Heads at the Saloon

Purchase new Weapons and gain new Abilities to use in Combat

Gameplay

Multi-mode Gameplay

Intro Mode

Warm Welcome

In this introductory game mode, you have only four simple tasks to tackle in this complex and wild land. This is your time to learn, but don’t lose your competitive edge. Do you have what it takes to come out on top? This is your Warm Welcome to Gallow Springs.

Simple onboarding allows new players to learn through gameplay–play to 4 points

Two sets of the four starting tasks let you practice more before moving on.

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Standard Mode

Shadow Governors

In this standard game mode, the world opens up to you and the opportunities to earn game winning points are nearly endless. Recruit help from the locals and lead a posse to accomplish your own set of tasks–unique from all other players. You are now a Shadow Governor.

This is where the true game begins–play to 10 points.

Unique winning criteria and limitless strategies will test your ability to thrive.

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Masters of Chaos

Advanced Mode

In this advanced game mode, night has fallen, the difficulty increases, and the terrain is all the more unforgiving. You now have every tool at your disposal to create truly legendary stories. Whether you are facing predators, gunmen, or cultists, fear not for you are now a Master of Chaos.

A true competition between those who’ve mastered the game–play to 15 or 20+ points.

Resonates with advanced players, granting them total freedom in the open sandbox.

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ITS

What is An Immersive Tabletop Sim?

ITS--short for Immersive Tabletop Sim--is a type of role-playing board game pioneered by Bantam Planet. ITS games emphasize player choice and creative problem solving in a self-contained system--requiring no Game Master to function.

No Game Master

It combines aspects of TTRPGs, stealth games, fighting games, and exploration games in a self-contained system—meaning there is no Game Master.

narrative forming

The opportunities for scoring points always greatly outnumber the winning conditions, emphasizing player agency and narrative forming rather than mechanical exploitation.

Character’s Perspective

All game interactions are from the character’s point of view, allowing the players to immerse themselves in the game world.

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